Some changes - not sure exactly what
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b10bc5b5da
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36
animate.py
36
animate.py
@ -50,19 +50,45 @@ def read_output_file(filename):
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name = data['name']
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pos = data['position']
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# Store position
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positions[name].append((pos[0], pos[1]))
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frame += 1
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times.append(frame)
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return positions, times
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def create_animation(positions, times, output_file=None):
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def center_positions(positions, center_body):
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"""Center all positions relative to the specified body."""
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if center_body not in positions:
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print(f"Warning: Center body '{center_body}' not found in simulation")
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return positions
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centered_positions = defaultdict(list)
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for frame in range(len(next(iter(positions.values())))):
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# Get center body position for this frame
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center_pos = positions[center_body][frame]
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# Shift all positions relative to center body
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for name, pos_list in positions.items():
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if frame < len(pos_list):
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pos = pos_list[frame]
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centered_pos = (pos[0] - center_pos[0], pos[1] - center_pos[1])
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centered_positions[name].append(centered_pos)
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return centered_positions
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def create_animation(positions, times, output_file=None, center_body=None):
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"""Create an animation of the bodies' orbits."""
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# Check if we have any data
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if not positions or not times:
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print("Error: No valid data found in the input file")
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return
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# Center positions if requested
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if center_body:
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positions = center_positions(positions, center_body)
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# Set up the figure and axis
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fig, ax = plt.subplots(figsize=(10, 10))
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@ -77,7 +103,10 @@ def create_animation(positions, times, output_file=None):
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# Set up the plot
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ax.set_xlabel('X (m)')
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ax.set_ylabel('Y (m)')
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ax.set_title('Orbital Simulation')
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title = 'Orbital Simulation'
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if center_body:
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title += f' (centered on {center_body})'
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ax.set_title(title)
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ax.legend()
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# Find the bounds of the plot
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@ -126,10 +155,11 @@ def main():
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parser = argparse.ArgumentParser(description='Animate orbital simulation output')
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parser.add_argument('input_file', help='Input file from simulation')
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parser.add_argument('--output', '-o', help='Output video file (optional)')
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parser.add_argument('--center', '-c', help='Center the animation on this body')
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args = parser.parse_args()
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positions, times = read_output_file(args.input_file)
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create_animation(positions, times, args.output)
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create_animation(positions, times, args.output, args.center)
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if __name__ == '__main__':
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main()
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@ -1,5 +1,5 @@
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{
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"planets": [
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"bodies": [
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{
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"name": "Earth",
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"mass": 5.972e24,
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@ -10,7 +10,7 @@
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"name": "Moon",
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"mass": 7.34767309e22,
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"position": [149982270700, 0, 0],
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"velocity": [0, 30802, 0]
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"velocity": [0, 30822, 0]
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},
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{
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"name": "Sun",
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11
src/body.cpp
11
src/body.cpp
@ -3,7 +3,6 @@
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#include <cmath>
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#include <ranges>
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Body::Body(const Position& X, const Velocity& V, const Mass& m, const std::string& name)
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: X(X), V(V), m(m), name(name) {
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A = Acceleration{Decimal(0), Decimal(0), Decimal(0)};
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@ -15,6 +14,12 @@ void Body::addAcceleration(const Acceleration& new_A) {
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}
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}
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void Body::subAcceleration(const Acceleration& new_A) {
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for (const auto& [new_a, cur_a]: std::views::zip(new_A, this->A)){
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cur_a -= new_a;
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}
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}
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std::tuple<Position, Velocity, Mass> Body::save() const {
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return std::make_tuple(X, V, m);
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}
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@ -66,8 +71,8 @@ std::string Body::speed() const {
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std::string Body::toString() const {
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std::string pos_str, vel_str;
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for (int i = 0; i < 3; ++i) {
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pos_str += format_sig_figs(real_pos(X[i]), 3) + "m ";
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vel_str += format_sig_figs(real_vel(V[i]), 3) + "m/s ";
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pos_str += format_sig_figs(real_pos(X[i]), 10) + "m ";
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vel_str += format_sig_figs(real_vel(V[i]), 10) + "m/s ";
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}
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return name + ": X = " + pos_str + ", V = " + vel_str;
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}
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@ -3,10 +3,12 @@
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#include "units.hpp"
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#include <string>
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#include <tuple>
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#include <memory>
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class Body {
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public:
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Body(const Position& X, const Velocity& V, const Mass& m, const std::string& name = "");
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Body(const Position& X, const Velocity& V, const Mass& m,
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const std::string& name = "");
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// Save and load state
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std::tuple<Position, Velocity, Mass> save() const;
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@ -31,7 +33,7 @@ public:
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void setAcceleration(const Acceleration& new_A) { A = new_A; }
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void addAcceleration(const Acceleration& new_A);
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void subAcceleration(const Acceleration& new_A);
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// String representation
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std::string toString() const;
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19
src/main.cpp
19
src/main.cpp
@ -52,7 +52,7 @@ SimulationConfig parse_command_line(int argc, char* argv[]) {
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desc.add_options()
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("help,h", "Show help message")
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("config,c", po::value<std::string>(&config.config_file)->required(),
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"Path to planet configuration file (JSON)")
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"Path to body configuration file (JSON)")
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("output,o", po::value<std::string>(&config.output_file)->required(),
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"Path to output file")
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("time,t", po::value<std::string>()->required(),
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@ -97,7 +97,7 @@ SimulationConfig parse_command_line(int argc, char* argv[]) {
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return config;
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}
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std::vector<Body> load_planets(const std::string& config_file) {
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std::vector<Body> load_bodies(const std::string& config_file) {
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std::ifstream f(config_file);
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if (!f.is_open()) {
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throw std::runtime_error("Could not open config file: " + config_file);
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@ -107,12 +107,12 @@ std::vector<Body> load_planets(const std::string& config_file) {
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f >> j;
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std::vector<Body> bodies;
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for (const auto& planet : j["planets"]) {
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std::string name = planet["name"];
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double mass = planet["mass"];
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for (const auto& body : j["bodies"]) {
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std::string name = body["name"];
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double mass = body["mass"];
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std::vector<double> pos = planet["position"];
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std::vector<double> vel = planet["velocity"];
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std::vector<double> pos = body["position"];
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std::vector<double> vel = body["velocity"];
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if (pos.size() != 3 || vel.size() != 3) {
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throw std::runtime_error("Position and velocity must be 3D vectors");
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@ -124,6 +124,7 @@ std::vector<Body> load_planets(const std::string& config_file) {
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Mass normalized_mass = norm_mass(mass);
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bodies.emplace_back(position, velocity, normalized_mass, name);
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std::cout << "Loaded " << name << " with mass " << mass << " kg\n";
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}
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@ -135,8 +136,8 @@ int main(int argc, char* argv[]) {
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// Parse command line options
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auto config = parse_command_line(argc, argv);
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// Load planets from config file
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auto bodies = load_planets(config.config_file);
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// Load bodies from config file
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auto bodies = load_bodies(config.config_file);
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// Create and run simulator
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Simulator simulator(
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@ -11,11 +11,11 @@ Simulator::Simulator(const std::vector<Body>& bodies,
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const std::filesystem::path& output_file,
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int current_step,
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bool overwrite_output)
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: bodies(bodies)
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, step_size(step_size)
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, steps_per_save(steps_per_save)
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, output_file(output_file)
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, current_step(current_step) {
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: bodies(bodies),
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step_size(step_size),
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steps_per_save(steps_per_save),
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output_file(output_file),
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current_step(current_step) {
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if (std::filesystem::exists(output_file) && !overwrite_output) {
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throw std::runtime_error("File " + output_file.string() + " exists and overwrite flag not given.");
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@ -28,14 +28,14 @@ Simulator::Simulator(const std::vector<Body>& bodies,
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clear.close();
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}
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// Write initial header with masses
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out.open(output_file, std::ios::app);
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if (!out) {
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throw std::runtime_error("Failed to open output file: " + output_file.string());
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}
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for (const auto& body : bodies) {
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out << body.getName() << ": " << body.getMass() << "\n";
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out << body.getName() << ": mass=" << body.getMass();
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out << "\n";
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}
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out << "\n";
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@ -80,10 +80,9 @@ void Simulator::calculate_forces() {
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for (size_t j = i + 1; j < bodies.size(); j++) {
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Position vec;
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for (int k = 0; k < 3; ++k) {
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vec[k] = bodies[i].getPosition()[k] - bodies[j].getPosition()[k];
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vec[k] = positions[i][k] - positions[j][k];
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}
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// Calculate distance
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Decimal dist = std::sqrt(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]);
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// Calculate force magnitude using Newton's law of gravitation
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@ -91,7 +90,6 @@ void Simulator::calculate_forces() {
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// for the acceleration. Use r^3 to avoid normalizing vec when multiplying later
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Decimal force_magnitude = 1 / (dist * dist * dist);
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// Calculate acceleration for both bodies
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Decimal acc_magnitude_i = force_magnitude * bodies[j].getMass();
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Decimal acc_magnitude_j = force_magnitude * bodies[i].getMass();
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@ -102,11 +100,11 @@ void Simulator::calculate_forces() {
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acc_j[k] = vec[k] * acc_magnitude_j;
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}
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// Add this component to the two bodies
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bodies[i].addAcceleration(acc_i);
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bodies[j].addAcceleration(acc_j);
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}
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}
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}
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void Simulator::move_bodies() {
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@ -119,6 +117,5 @@ void Simulator::checkpoint() {
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for (const auto& body : bodies) {
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out << body.toString() << "\n";
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}
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out << "\n";
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out.flush();
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}
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@ -1,54 +1,54 @@
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#include <gtest/gtest.h>
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#include "simulator.hpp"
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#include <vector>
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#include <filesystem>
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#include <memory>
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// #include <gtest/gtest.h>
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// #include "simulator.hpp"
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// #include <vector>
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// #include <filesystem>
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// #include <memory>
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class SimulatorTest : public testing::Test {
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protected:
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SimulatorTest() :
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bodies({
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Body(
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Position{Decimal(0), Decimal(0), Decimal(0)},
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Velocity{Decimal(0), Decimal(0), Decimal(0)},
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Mass(1.0),
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"body1"
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),
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Body(
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Position{Decimal(1), Decimal(0), Decimal(0)},
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Velocity{Decimal(0), Decimal(1), Decimal(0)},
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Mass(1.0),
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"body2"
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)
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})
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{
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simulator = std::make_unique<Simulator>(
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bodies,
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Decimal(0.1), // step_size
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1, // steps_per_save
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std::filesystem::path("test_output.json"), // output_file
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0, // current_step
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true // overwrite_output
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);
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}
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// class SimulatorTest : public testing::Test {
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// protected:
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// SimulatorTest() :
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// bodies({
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// Body(
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// Position{Decimal(0), Decimal(0), Decimal(0)},
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// Velocity{Decimal(0), Decimal(0), Decimal(0)},
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// Mass(1.0),
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// "body1"
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// ),
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// Body(
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// Position{Decimal(1), Decimal(0), Decimal(0)},
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// Velocity{Decimal(0), Decimal(1), Decimal(0)},
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// Mass(1.0),
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// "body2"
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// )
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// })
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// {
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// simulator = std::make_unique<Simulator>(
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// bodies,
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// Decimal(0.1), // step_size
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// 1, // steps_per_save
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// std::filesystem::path("test_output.json"), // output_file
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// 0, // current_step
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// true // overwrite_output
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// );
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// }
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std::vector<Body> bodies;
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std::unique_ptr<Simulator> simulator;
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};
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// std::vector<Body> bodies;
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// std::unique_ptr<Simulator> simulator;
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// };
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TEST_F(SimulatorTest, Step) {
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// Take a step
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//TODO
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}
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// TEST_F(SimulatorTest, Step) {
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// // Take a step
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// //TODO
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// }
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TEST_F(SimulatorTest, TotalEnergy) {
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//TODO
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// Decimal initial_energy = simulator->total_energy();
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// TEST_F(SimulatorTest, TotalEnergy) {
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// //TODO
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// // Decimal initial_energy = simulator->total_energy();
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// simulator->step(Decimal(0.1));
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// // simulator->step(Decimal(0.1));
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// Decimal new_energy = simulator->total_energy();
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// // Decimal new_energy = simulator->total_energy();
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// EXPECT_NEAR(initial_energy, new_energy, 1e-10);
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}
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// // EXPECT_NEAR(initial_energy, new_energy, 1e-10);
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// }
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