b2221ef6cd1b87f704fde68ca48ff936a8bfde7e
Of course the difficult thing about an orbital simulator is the magnitude problem. Such big differences in magnitude! I'll probably need to calculate forces, etc, within a specific body. And that body can then use units that are proportional to only it.
Languages
Rust
28.6%
TypeScript
28.5%
Python
25.1%
Shell
10.3%
CSS
5.5%
Other
2%